
Mighty city they will face the challenges of keeping and maintaining a Should the player build their settlement to a The settlement is always in doubt and being knocked-back several stages In contrast Khazad will be intended asĪ challenge for the player at all times, a game in which survival of Very resilient and will generally resist all external abuse given even a The player (once familiar with the game) builds a settlement that is Named will be differentiated in some game play manor, mere ‘cosmetic’īecome the norm to think of the DF-like genre as a ‘sandbox’ in which Their should be no EASY choices or choices without a downside.Īll elements within the game world which are presented and uniquely
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In what order to develop and how to manage conflicting internal interest Settlement the player should be faced with numerous choices of what and Very impact-full and very difficult to choose between. The classicĮxample is Chess, the player has a modest set of choices, but they are

Non-trivial for the player to find the best solution. Choices need to be impact-full to the game and Khazad aims to be Deep, Challenging and Accessible.Ĭomes from a complex and emergent interaction between the choices the Management also know as ‘Kanban’, consumption triggers production Group and assigns workers the same task type repeatedly to reducedĭemand-pull basied crafting and stockpile New Job management system which groups individual tasks into logical
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Object update queue, rather then iterating every game object every loopĪll objects are awoken at a dynamic determined future time. Overcome confusion inherent in isometric or 2D perspectives. Rendering of terrain, rotating camera and visual slicing of the map to Speeds that will have the dwarves moving too fast to even be seen. In the genre obsolete, unit counts of ~1000 should be possible with game Optimized and multithreaded path-finding which renders everything else ‘Prison Architect’, ‘Civilization’, '‘Evil Genius’ and naturallyĪ firm technical foundation is being built first, so far this includesįlexible map structure structure that can be expanded in any directionĪt run-time and which tracks volumes as well as surfaces. The World’, ‘Gnomoria’, ‘Banished’, ‘The Sims’, ‘The Settlers’, ‘Zeus’, In addition to DF it draw inspiration from ‘A game of Dwarves’, ‘Craft

The talents and skills of the genres small but highly skilled fan base. Slightly higher polygon Minecraft or Mythruna.īecome the preeminent open-source Dwarf Fortress like game by leveraging Somewhere between Tolkienesque and Warhammer, visually it will resemble a This will be a game that revels in the glory of the Dwarves, their riseĪnd fall and re-conquest of their homelands. If this game were a song it would be ♪ Diggy Diggy Hole - YouTube The engine is still under development and the game is not playable, newĭevelopers are desired as well as initial testers, game-play ideas and It is 3D, written in JavaĪnd uses the JMonkey engine and it’s associated Nifty GUI system.Ĭode is available at GitHub - ImpalerWrG/Khazad: A Strategy game based on Dwarf FortressĪ development/suggestion forum is at Currently (GPLv3) game under development called Khazad. This thread is to both advertise and receive feedback on my open-source
